AI Image Upscaler
Finishing-step upscaling for covers, store files and print: detail reconstruction at delivery size, originals preserved, per-job pricing.
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Delivery-size finishing for stills
Production frames are generated at a working size; storefronts, print-on-demand and some feeds reward larger files. The image upscaler rebuilds a finished frame at higher resolution, reconstructing detail rather than stretching pixels. It runs on the image_upscaler model, priced per job and shown before you confirm. Upscale last: it is a finishing step for keepers, not a rescue step for weak frames.
The finishing workflow
Finish everything else first
Edits, swaps and grading done at working size, where changes are cheap.
Upscale the final file
One pass on the delivery candidate. Judge it at 100%, not at thumbnail size.
Export per destination
Keep the working file and the delivery file side by side; platforms change specs, masters should not change.
What upscaling can and cannot do
| It does well | It cannot fix |
|---|---|
| Crispens edges, fabric and hair detail | A face that was wrong at working size |
| Meet storefront minimum dimensions | Compression artefacts baked into a source |
| Make large previews and covers hold up | Composition or light problems — edit first |
When the step earns its credits
Pack and profile heroes
The frames everyone sees largest deserve the finishing pass; feed thumbnails do not need it.
Spec compliance
Marketplaces with minimum-dimension rules get files that pass without padding tricks.
Posters and merch
Physical products punish small files. Upscale the specific frames you sell in print.
How is upscaling priced?
Per job on the image_upscaler model, shown before you confirm. It is a finishing cost — apply it to keepers only.
Does it change my original?
No. The upscaled file is a new delivery version; your working file stays as it was.
Will it fix a soft or flawed frame?
It sharpens what exists; it does not repair wrong anatomy, faces or light. Fix those with the editor first.
Which frames should I upscale?
Covers, heroes, store files with dimension minimums and anything sold in print. Routine feed frames rarely need it.
How large should I go?
To the destination’s spec, not beyond. Oversizing costs credits and storage without visible benefit.
One account, every tool in the chain
Drafts, edits, animation and finishing share one credit balance and one private library. Start with the piece you need today.
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